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NameDateAuthorLanguage
NameDateAuthorLanguage
Re: generic Localization.lua 08 Sep 2010 BigRedBrent Lua
I liked your single file idea, so I decided to use it, just a little differently.
The translations in the lua files must be correct English though,
since no changes to the English are made.
I prefer this way just in case I want to add more tables to the the AddonTable than just localizations.
...
GetItemIcon bench 08 Sep 2010 Elkano Lua
local t1 = GetTime()
for i = 1, 10000 do
   if GetItemIcon(i) then
   end 
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Burning Tide Trigger Script 08 Sep 2010 progammer Galaxy
//==================================================================================================
// 
// Generated Map Script
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Filter code 07 Sep 2010 Torhal Lua
			-------------------------------------------------------------------------------
			-- Check the class filter flags
			-------------------------------------------------------------------------------
			local class_filters = filter_db.classes
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AllPlayed - config.lua 04 Sep 2010 LaoTseu Lua
local AP_display_name, AP = ...

-- Config.lua
-- $Id: Config.lua 216 2010-09-03 03:27:56Z LaoTseu $
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tada2 02 Sep 2010 b0ne123 Galaxy
bool gt_MeleeInitialization_Func (bool testConds, bool runActions) {
    int autoC481EFFD_as;
    int autoC481EFFD_ae;
    int autoC481EFFD_ai;
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generic Localization.lua 02 Sep 2010 Morsker Lua
-- YOURADDONNAME Localization File
-- THIS CONTENTS OF THIS FILE ARE AUTO-GENERATED BY THE WOWACE PACKAGER
-- Please use the Localization App on WowAce to update this
-- at http://www.wowace.com/projects/YOURADDON/localization/
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dungeon floor count 02 Sep 2010 kagaro Lua
TheBastionofTwilight has 3
BlackrockSpire has 7
VioletHold has 1
HallsofOrigination has 3
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SlashHandler 31 Aug 2010 BigRedBrent Lua
local function SlashHandler(msg)
	local msg = msg:lower()
	if msg:match("keywordone") then
		-- do stuff
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test 29 Aug 2010 wOlfLisK Galaxy
Untitled Trigger 001
    Events
    Local Variables
    Conditions
...